Search Issue Tracker
Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing...
How to reproduce:1. Open the attached project "test2021-2-3f1.zip"2. Click "Tools > Reproduce Undo Error" in the menu items3. Und... Read more
Error is thrown when converting a GlobalObjectId to an Object reference ...
Reproduction steps:1. Open the attached project ("GlobalIdBug22.1.0a13.zip")2. Drag SceneA and SceneB_(To unload) to the Hierarchy w... Read more
Moved Scenes are greyed out in the "File > Open Recent Scene"
How to reproduce:1. Open the attached “SceneBug.zip” project2. Open Scenes “1”, “2”, ”3”3. In the Project window move scenes “1”, “2... Read more
NullReferenceException when creating a GameObject and calling it in Awak...
Reproduction steps:1. Open the attached project ("1373010_Test21.2.0a11.zip")2. Open Test Scene3. Select the "Add Test Script here" ... Read more
Editor crashes while making prefab out of a GameObject
Steps:1. Open attached project2. Load "Disconnected" scene3. Drag "Loading Manager" GameObject to the Project Browser to make a pref... Read more
SceneManager.SceneLoaded is called after loaded scene's Awake call
Reproduction steps:1. Open the attached project "SceneSwitchingTest"2. Open Scenes/ManagerScene3. Press the 'A' key Expected result:... Read more
An error is thrown when merging changes made to a Prefab into a Nested P...
How to reproduce:1. Open the user attached "nested_bug.zip" project2. Open the "GameParent" Prefab located in the Scenes folder3. Op... Read more
HideFlags.DontSave | HideFlags.NotEditable component on a GameObject sti...
How to reproduce:1. Open the user’s attached project “HideFlags.zip”2. Open the “SampleScene” Scene3. Select the “Prefab” GameObject... Read more
NullReferenceException when deselecting a Prefab GameObject in the Hiera...
How to reproduce:1. Open the user attached "Station Defender.zip" project2. Go into the "_Scenes" folder and open the "Bug" Scene3. ... Read more
Crash when calling hideFlags after removing missing nested prefab
Reproduction steps:1. Open the "OnWillSaveAssetsCrash" project2. Open the 'Test' prefab3. Delete missing nested 'Quad' prefab4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS