Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a21
2021.2.2f1
Issue ID
1382188
Regression
Yes
NullReferenceException when deselecting a Prefab GameObject in the Hierarchy
How to reproduce:
1. Open the user attached "Station Defender.zip" project
2. Go into the "_Scenes" folder and open the "Bug" Scene
3. Select the "Player" GameObject
4. Deselect the "Player" GameObject
5. Open the Console
Expected result: No errors
Actual result: A NullReferenceException is thrown
Reproducible with: 2021.2.0a21, 2021.2.5f1
Not reproducible: 2019.4.33f1, 2020.3.24f1, 2021.2.0a20, 2022.1.0a1
Note:
- Is not reproducible in a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a1