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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.2.X, 2022.1.X

Votes

0

Found in

2020.1.0a15

2020.2

2020.3

2020.3.22f1

2021.2

2022.1

Issue ID

1381563

Regression

Yes

Crash when calling hideFlags after removing missing nested prefab

Scene Management

-

Reproduction steps:
1. Open the "OnWillSaveAssetsCrash" project
2. Open the 'Test' prefab
3. Delete missing nested 'Quad' prefab
4. Observe the crash

Reproducible with: 2020.1.0a15, 2020.1.24f1, 2020.2.7f1, 2020.3.0f1, 2020.3.23f1, 2021.2.2f3, 2022.1.0a15
Not reproducible with: 2019.4.32f1, 2020.1.0a9
Could not test with: from 2020.1.0a11 to 2020.1.0a14 (this issue appears: https://issuetracker.unity3d.com/issues/uielements-trying-to-read-value-of-type-color-while-reading-a-value-of-type-function)

First lines of crashed thread stacktrace:
0 com.unity3d.UnityEditor5.x 0x00000001069f4c97 PrefabInstance::SetHideFlags(Object::HideFlags) + 215
1 com.unity3d.UnityEditor5.x 0x0000000105853f4d Object_Set_Custom_PropHideFlags(ScriptingBackendNativeObjectPtrOpaque*, Object::HideFlags) + 189
2 ??? 0x0000000185fcba0e 0 + 6542899726
3 libmonobdwgc-2.0.dylib 0x000000014c0d0271 mono_jit_runtime_invoke + 1380

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a1

  2. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0b5

  3. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.10f1

  4. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.27f1

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