Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.3
2020.3.8f1
2021.1
2021.2
2022.1
Issue ID
1364133
Regression
No
SceneManager.SceneLoaded is called after loaded scene's Awake call
Reproduction steps:
1. Open the attached project "SceneSwitchingTest"
2. Open Scenes/ManagerScene
3. Press the 'A' key
Expected result: The ball spawns inside the loaded "MainScene"
Actual result: The ball spawns inside the "ManagerScene"
Reproducible with: 2019.4.32f1, 2020.3.23f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a15
Notes:
- Press "Z" key to unload "MainScene", notice how it doesn't unload the spawned ball.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1046181