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GameObjects from 31st layer are not rendered when Camera.cullingMask is ...
Reproduction steps:1. Open the attached 'AddressablesSceneProcessingTest' project2. Open the 'SampleScene'3. Observe the Game view E... Read more
"Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases ever...
Reproduction steps:1. Open the “MaterialCount“ project2. Open the “SampleScene” scene3. While observing the Console enter and exit P... Read more
[URP] The Player built with with specific project crashes when launched ...
Reproduction steps:1. Opent the attached project “BuildCrash”2. Go to File > Build Settings > Build and Run Expected result: T... Read more
Memory leak after opening a specific project
Reproduction steps:1. Open the attached project “Leak“2. Check memory usage of the editor Expected result: Project opens succesfully... Read more
Crash on RendererScene::InitializeUmbra when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1... Read more
Camera gets forcefully redirected after continuous movement
Reproduction steps:1. Open the attached “The Game 2.zip“ project2. Open the “SampleScene” scene3. Enter Play mode and move mouse cur... Read more
Crash on ForwardRenderLoopJob when opening Sentis sample project with UR...
Reproduction steps:1. Open the attached “SentisTest” project2. If prompted, enter Sentis license key Expected result: Project opensA... Read more
Prefabs in the Player are defected by artefacts when containing a Lit Sh...
How to reproduce:1. Open the attached "Lightmap Test" project2. Build and Run the "SampleScene" Scene Expected result: The generated... Read more
Gizmos are rendered as wireframe when Scene view Draw Mode is set to Wir...
How to reproduce:1. Open the user's attached "stw-21-1-christmas-tree-racers.zip" project2. Open the "Main" Scene3. Set the Scene vi... Read more
Camera displays objects out of order when more than one Camera with Post...
How to reproduce:1. Open the attached user’s project “Camera Bug.zip”2. Observe the Game View or Build And Run Expected result: Obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS