Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-30938
Regression
Yes
Camera gets forcefully redirected after continuous movement
Reproduction steps:
1. Open the attached “The Game 2.zip“ project
2. Open the “SampleScene” scene
3. Enter Play mode and move mouse cursor around for 20-40 seconds
4. Observe the Game window
Expected result: Camera rotates with mouse cursor without any problems
Actual result: Camera gets forcefully redirected
Reproducible with: 2021.3.7f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Not reproducible with: 2020.3.46f1, 2021.3.6f1
Reproduced on: macOS Monterey 12.6 (Intel), Windows 11 (by the reporter)
Note: Not reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This seems to be a user script error. We've seen no other similar reports of camera issues and moving the camera is a common operation. The user clamps rotations, uses incremental rotations and mixes rotations on two different objects in the hierarchy. It seems likely something goes wrong with their camera logic. This may be numerical instability, gimbal lock or a variety of other script errors that are not Unity-bugs.