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You can set a sibling with index 0, if you try to set it to 0 it sets it...
To reproduce:1. Open project, load Scene, there should be a Main Camera with 4 GOs inside (A, B, C, D)2. Open Custom->Open to sho... Read more
"Show in Explorer" option opens multiple explorer windows when all selec...
[This issue is more like a future request] Steps to reproduce:1. Open attached project.2. In the "Project" window select all the ass... Read more
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce:1. Create new project2. Create a cube3. Notice error in consoleArgumentOutOfRangeException: Argument is out of range.Pa... Read more
Does not auto select gameObject when dragged into hierarchy from project...
To reproduce:1) Create new project2) Create a GameObject3) Drag it from Hierarchy to Project View to make a prefab4) Drag the newly ... Read more
Parenting information is saved or loaded incorrectly in Unity 5
Project Steps: 1. Open scene "514GuerickesOrb12".2. Game objects "SubjectToBug" parent is "OtherObject", change it to "Parent".3. Sa... Read more
Renaming is disabled when a search is active in the Hierarchy view
To reproduce:1. Search for an object in the Hierarchy view2. Right click on an object3. See that renaming is disabled However, renam... Read more
creating a script and adding it to an object doesn't work (provides an ...
To reproduce:1. Open attached project2. Create a new C# script3. Add it to Main Camera (either to the new scene or in last stand sce... Read more
GUIHierarchy does not hide objects
1. Open the attached project2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures3. Switch to GUIHierarchy in th... Read more
Cannot drag Hierarchy children to be first child of parent
Steps to reproduce : - create a new project- create a few game objects in the Hierarchy and add them as children of another object- ... Read more
FindScriptByClassName Does Not Account for Namespace-Qualified className
Icons for Scriptable Objects with namespace are displayed incorrectly (default asset icon). To reproduce:1) Open the attached projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected