Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.3p2
Issue ID
781844
Regression
No
"Show in Explorer" option opens multiple explorer windows when all selected assets are located in the same place
[This issue is more like a future request]
Steps to reproduce:
1. Open attached project.
2. In the "Project" window select all the assets (render textures) that are located inside of the folder named "New Folder" (hold "Shift" key while selecting).
3. Right click on one of the selected assets.
4. Select "Show in Explorer" option.
Actual result:
The Editor opens as much new explorer windows as assets selected despite the fact that all of these assets are located in the same place.
Expected result:
The Editor should open only one explorer window when all selected assets are located in the same place.
Reproduced with:
5.1.0f3, 5.2.4f1, 5.3.4f1, 5.4.0b18.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
- Temporal Anti-aliasing causes jittering/shaking when using a Camera overlay in the Scene View
- Mouse device is disabled in Play Mode when the "Device Simulator" tab is present as an inactive tab and Game view is not maximised
Add comment