Search Issue Tracker

1
votes
Fixed

"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...

Progressive Lightmapper

-

Oct 18, 2019

-

Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more

0
votes
Fixed

Errors are constantly thrown when a Scene contains a Light Probe Group w...

Progressive Lightmapper

-

Sep 30, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps: 1. Open the attached project named "Case_1187851" 2. Open the "Bugreport" Scene 3. Make sure Auto Generate Light... Read more

0
votes
Fixed

[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...

Progressive Lightmapper

-

Oct 25, 2019

-

Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene" 2. Enter Play mode 3. Obs... Read more

0
votes
By Design

Lightmap textures are broken when lightmap quality is set to Normal or Low

Progressive Lightmapper

-

Nov 01, 2019

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

-

Nov 05, 2019

-

Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more

0
votes
Fixed

100% crash when baking with Enlighten on a system with more than 64 threads

Progressive Lightmapper

-

Mar 20, 2020

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Crash when baking with Enlighten on a system with more than 64 threads, for example a AMD Threadripper 3990X. Steps to reproduce: O... Read more

0
votes
By Design

Blender Meshes get illuminated too brightly when Directional Light Cooki...

Progressive Lightmapper

-

Nov 20, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b8, 2020.1, 2021.1

Steps to reproduce: 1. Download and open attached project 2. Open "SampleScene" scene 3. Select "Directional Light" in the Hierarchy... Read more

0
votes
By Design

RealTime Lighting lits the same materials differently after switching pl...

Progressive Lightmapper

-

Nov 08, 2019

-

Version/s: 2019.2, 2019.2.11f1, 2019.3, 2020.1

Steps to reproduce: 1. Open user's attached project "TangentIssue.zip" 2. Make sure the Android Platform has been selected 3. Open S... Read more

0
votes
Fixed

[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...

Progressive Lightmapper

-

Nov 01, 2019

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open the project in case 1195549, 2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, ... Read more

0
votes
Not Reproducible

Baked Lightmap contains colors that are not created by any Light when sw...

Progressive Lightmapper

-

Nov 11, 2019

-

Version/s: 2019.2, 2019.3, 2019.3.0b7, 2020.1

Steps to reproduce: 1. Open the attached project "Case_1197867" 2. Open "SampleScene" 3. Notice the Lightmap on "Cube" GameObject E... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.