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Lightmap is shown in the Inspector window from an Unpacked Prefab when r...
Steps to reproduce: 1. Open attached project "Lightmap-Issue-Demo.zip" 2. Navigate to Assets->Prefabs and import "ThreeCubes" to a s... Read more
Radeon denoiser filters across charts
In rare cases with tiny charts (usually from auto unwrapped meshes), the Radeon denoiser can pick values from unrelated charts. Thi... Read more
New Lighting Settings wipes the settings in the Lighting Window
How to reproduce Open PixarKitchen Project Open the PixarKitchen Scene Open Lighting window. Tweak settings like filtering, bounces... Read more
When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...
How to reproduce: 1. Open SampleScene from the “Lightmap ExposureTest.zip” project 2. In the Scene view control bar set Draw Mode as... Read more
Baked Lightmap breaks on UnityJapanOffice asset when the Scene is saved ...
How to reproduce: 1. Create a new HDRP project 2. Import UnityJapanOffice asset from Asset Store (Link: https://assetstore.unity.com... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps: 1. Download an import the attached repro project here 2. Open the Scene SampleScene,unity 3. Ensure that the GameObject... Read more
[CPU PLM] Enabling indirect denoising and gaussian AO filter causes brig...
Steps to reproduce: 1. Download and import the attached repro project 2. Open the Scene "SampleScene.unity" 3. In the lighting wind... Read more
[LightProbes] While recording still frames flash and delay occurs when s...
How to reproduce: 1. Open the attached project named "case1270007" and scene "Timeline" 2. Enter Play mode 3. Observe the switching ... Read more
Lightprobes influencing object shading on specific position is not deter...
Reproduction steps: 1. Open user's attached project Light_Probe_Bug_20201.zip"" and scene "SampleScene" 2. Enter Play Mode 3. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow