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[PLM] Changing the Environment Volume Profile settings does not trigger ...
Steps to reproduce: 1. Open an existing HDRP project2. Navigate to Lighting Settings and bake the lighting3. Navigate to the Environ... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project2. Navigate to Lighting Settings window3. Bake the lighting using any Lightmap ... Read more
[Progressive Lightmapper][Denoiser] Artifacts appears on objects when Au...
How to reproduce:1. Open attached project "case1260772.zip"2. Go to Assets -> ProjectModels -> Lightmaps folder and open scene... Read more
Editor crashes when baking lights on static GameObjects if more than 2m ...
How to reproduce:1. Open the attached project "bakingBug.zip"2. Open "SampleScene" Scene3. In the Menu bar, go to Edit > Preferen... Read more
[GPU PLM] GPU lightmapper doesn't work on Linux any more
Steps to reproduce: 1) Download, unzip and open the case 1263018 New Unity Project 19.4 upgrade.zip project that uses GPU lightmappe... Read more
HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene.This occurred on a PC using NVIDIA 1080, though onboard Int... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce:1. Open the attached project "1246013.zip"2. Open the "MainGame" Scene3. Open the Profiler window and select the "E... Read more
Seam stitching causes a hard crash with Progressive CPU/GPU and any mesh...
How to reproduce:1. Open the attached project named "Case_1263058"2. Open the Test Scene3. Click Window -> Rendering -> Lighti... Read more
Light Probes are not disabled when setting LightmapSettings.lightProbes ...
How to reproduce:1. Open attached project "case1265048.zip" and scene "Boot"2. Enter Play Mode3. Click the "Load Setup 1" button4. C... Read more
Old additive scene Light Probe data is used after calling LightProbes.Te...
How to reproduce:1. Open user-submitted project (FailureToTetrahedralizeProbesCausesStickRepro.zip)2. Open the Boot scene and enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject