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2
votes
Fixed

EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled

Progressive Lightmapper

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May 18, 2020

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Version/s:

When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more

0
votes
By Design

Colors of objects tinted when updating between Unity versions

Progressive Lightmapper

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Feb 20, 2021

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Version/s: 2019.4.20f1, 2020.2.4f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a3

How to reproduce: 1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference) 2. Open SampleScene 3. Observe ... Read more

1
votes
Duplicate

Shaders break when Directional mode is used on an Additive scene with ba...

Progressive Lightmapper

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Jun 30, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce: 1. Open user-submitted project (LightmodeWarning.zip) 2. Open the DirectionalBaked scene 3. Make sure that SceneLo... Read more

0
votes
Won't Fix

UV Charts view displays texture artifacts when Scenes are switched

Progressive Lightmapper

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1248503" 2. Open the SampleScene and bake lighting 3. Switch to Scene UV ... Read more

0
votes
Fixed

[GPU PLM] Crash in Enlighten::CpuUpdateManager::UpdateGpuTexture when st...

Progressive Lightmapper

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May 27, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a13

Steps to repro: 1. Open the attached project 'case_886275-Progressive_Lightmapper_Adventure_Game' and 'ProgressiveLightmappingExampl... Read more

0
votes
Fixed

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Progressive Lightmapper

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Jan 09, 2020

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Version/s: 2019.3.0a10, 2019.3.6f1

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more

0
votes
Duplicate

[GPU PLM] Bake performance decreases drastically over time when using hi...

Progressive Lightmapper

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May 28, 2020

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Version/s: 2020.1, 2020.1.0b11

Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more

0
votes
Postponed

[Realtime GI] Mesh flickers in Scene/Game view when the object is select...

Progressive Lightmapper

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Mar 31, 2020

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Version/s: 2019.3.7f1, 2019.4

Reproduction steps: 1. Open the attached project ("case_1232203-GI-mesh-flicker.zip") 2. Open the repro scene ("scene_test") 3. Enab... Read more

0
votes
Fixed

[UI] Unable to select Optix option in Direct Denoiser once other options...

Progressive Lightmapper

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Jun 11, 2020

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Version/s: 2020.1, 2020.1.0b13, 2020.2

Unable to select Optix option in Direct/Indirect Denoiser once other options selected in Filtering under Lightmappping Settings. St... Read more

0
votes
By Design

Reflection probe baking time drastically increases after setting higher ...

Progressive Lightmapper

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Feb 23, 2021

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Version/s: 2019.4, 2021.2, 2021.2.0a6

Steps to repro: 1. Open the attached project and 'TEST' scene; 2. Go to Edit>Preferences>GI Cache and click Clean Cache button; 3. I... Read more

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