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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2019.3.7f1

2019.4

Issue ID

1232203

Regression

No

[Realtime GI] Mesh flickers in Scene/Game view when the object is selected and Inspector window gets redrawn

Progressive Lightmapper

-

Reproduction steps:
1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")
2. Open the repro scene ("scene_test")
3. Enable "Realtime Global Illumination" in the Lighting settings
4. In Hierarchy, select the "Cube" object
5. Move mouse inside Inspector window to force window redraws
6. Inspect Scene/Game view while moving the mouse

Expected result: Cube object does not flicker
Actual result: Cube object flickers

Reproducible with: 2019.4.0f1
Couldn't test with: 2018.4 (errors after downgrade), 2020.1, 2020.2 (Realtime GI is deprecated)

Notes:
1. In the repro project, the issue does not reproduce when "Sky and Fog Volume" object is disabled
2. Disabling "Realtime Global Illumination" option in the Lighting settings fixes the issue

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