Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.3.7f1
2019.4
Issue ID
1232203
Regression
No
[Realtime GI] Mesh flickers in Scene/Game view when the object is selected and Inspector window gets redrawn
Reproduction steps:
1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")
2. Open the repro scene ("scene_test")
3. Enable "Realtime Global Illumination" in the Lighting settings
4. In Hierarchy, select the "Cube" object
5. Move mouse inside Inspector window to force window redraws
6. Inspect Scene/Game view while moving the mouse
Expected result: Cube object does not flicker
Actual result: Cube object flickers
Reproducible with: 2019.4.0f1
Couldn't test with: 2018.4 (errors after downgrade), 2020.1, 2020.2 (Realtime GI is deprecated)
Notes:
1. In the repro project, the issue does not reproduce when "Sky and Fog Volume" object is disabled
2. Disabling "Realtime Global Illumination" option in the Lighting settings fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment