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1
votes
By Design

Material's emission is not passed through transparent GameObject when 'C...

Progressive Lightmapper

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Jan 06, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more

0
votes
By Design

Lightmap textures are broken when lightmap quality is set to Normal or Low

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more

0
votes
Won't Fix

Error "Could not extract GUID in text file" is thrown when Lighting is s...

Progressive Lightmapper

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Jul 07, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open the attached project "Case_1168091"2. Open "House" scene3. Notice the error in the console "Could not ext... Read more

0
votes
Won't Fix

Enlighten bakes faint shadows when using cutout materials with full opac...

Progressive Lightmapper

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Jun 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce:1. Open the attached project ("ShadowBug")2. Go to Window -> Rendering -> Lighting Settings3. Press Generate ... Read more

0
votes
Not Reproducible

Editor crashes after quickly toggling Static checkbox for the baked game...

Progressive Lightmapper

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Jun 13, 2019

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Version/s: 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6, 2019.3.0a7

Editor crashes after quick toggling Static checkbox for the baked gameobject with LODs Steps to repro: 1. Open attached project and ... Read more

0
votes
Fixed

[OSX] Shadows are not rendered when casted from/to probe-lit GI contribu...

Progressive Lightmapper

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Jun 19, 2019

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Version/s: 2019.2.0a3, 2019.2.0b6

Steps to repro: 1. Open attached project and 'SampleScene' scene; on OSX;2. Let the scene's lighting auto bake;3. Observe the plane.... Read more

0
votes
Fixed

Crash on (nvoptix) optixQueryFunctionTable when opening project or light...

Progressive Lightmapper

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May 31, 2019

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Version/s: 2019.2.0a9, 2019.2.0b4

Create a new project.Close the editor.Open the project with -force-vulkan. => Crashes the editor with the following stack trace:0... Read more

0
votes
Fixed

Unity Editor crashes when changing HDR value of emission color

Progressive Lightmapper

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Jun 24, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open user's attached project2. Select "M_Lights_Emissive.mat" inside the Project window (Assets -> Materials)... Read more

0
votes
Fixed

[GPU PLM] Excessive memory usage and crash when having many Light Probe ...

Progressive Lightmapper

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Dec 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project2. Open 'ErrorScene' Scene3. Notice that Progressive GPU Ligh... Read more

0
votes
Fixed

[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...

Progressive Lightmapper

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Oct 25, 2019

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Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene"2. Enter Play mode3. Observe... Read more

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