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[GPU PLM] Baked Shadowmask is not rendered for some GameObjects when usi...
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro) 2. Open SampleSceneA 3. Generate lighting 4. Notice ... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...
Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps) 2. Set Lightmap ... Read more
[PLM] Directionality artifacts after baking GI with area light with cert...
Steps to repro: 1. Open the attached project and 'Lights and Shadows' scene; 2. In the Lighting window press Generate Lighting butto... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more
[GPU PLM] OIDN produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch) 2. Make sure that lightmapper is set t... Read more
[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...
Steps to reproduce: 1. Open an existing project or create a new one 2. Place a baked spotlight well above a static object 3. Set sp... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent. 2. Bake GI using the GPU Progressive Lightmapper (options don't matter). 3. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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