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[GPU PLM] Baked Shadowmask is not rendered for some GameObjects when usi...
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneA3. Generate lighting4. Notice that... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...
Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps)2. Set Lightmap Re... Read more
[PLM] Directionality artifacts after baking GI with area light with cert...
Steps to repro:1. Open the attached project and 'Lights and Shadows' scene;2. In the Lighting window press Generate Lighting button;... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
[GPU PLM] OIDN produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more
[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...
Steps to reproduce: 1. Open an existing project or create a new one2. Place a baked spotlight well above a static object3. Set spotl... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce:1. Open the attached project2. GlobalIllumination > Set LM Parameters to Med3. Check the SetParemetersToMedium()... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS