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Lightmap Streaming Priority field's value doesn't change when an unaccep...
Reproduction steps: Create a new project Enable the “Lightmap Streaming Enabled” option (Edit > Project Settings > Player >... Read more
Lighting Settings Assets values default to another Assets values when mu...
How to reproduce:1. Open any project2. Right click in Project Browser and create two Lighting Settings Assets3. While one of the Ass... Read more
Shadow artifacts when using the Lightmaps to generate Lighting
Reproduction steps: Open the attached project Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > ... Read more
Baking terrains with GPU PLM results in a system lock-up or crash on Int...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
Multiscene lightmaps are swapped when entering the Play Mode for the fir...
Reproduction steps:1. Open the attached project “LightRepro”2. Unload and Load SampleScene1 via Hierarchy3. Enter the Play Mode Expe... Read more
Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking ...
How to reproduce:1. Open the attached user project2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes)3. Bake the Lightmap (Window >... Read more
Only one GPU is available to select as the "GPU Baking Device" when two ...
Steps to reproduce:1. Open the attached project “IN-14135.zip“2. Open Window > Rendering > Lighting > Workflow Settings3. E... Read more
User gets errors in the console when enters longer tag title
How to reproduce: Open HUB; Create a new project; In the "Hierarchy" window add some object; Go to "Inspector" window and find "Tag"... Read more
Lightmapper corrupts GI cache in the editor when the target platform is UWP
How to reproduce:1. Delete C:\Users\[USER]\AppData\LocalLow\Unity\Caches\GiCache2. Extract the attached "ReproCase.zip" project to C... Read more
Custom Reflection Probes sometimes revert to previous state following a ...
Steps to reproduce: It's recommended to watch the reproduction steps video first [^ReproStepsVideo.mkv] Download and open the attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS