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0
votes
Postponed

[Realtime GI] Mesh flickers in Scene/Game view when the object is select...

Progressive Lightmapper

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Mar 31, 2020

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Version/s: 2019.3.7f1, 2019.4

Reproduction steps: 1. Open the attached project ("case_1232203-GI-mesh-flicker.zip") 2. Open the repro scene ("scene_test") 3. Enab... Read more

0
votes
Fixed

[PLM] Baked contribution from high intensity HDRIs is not handled proper...

Progressive Lightmapper

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Feb 24, 2020

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Version/s: 2019.3.1f1, 2020.1.0a23

Steps to reproduce: 1. Import the attached project 2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Light... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more

2
votes
Fixed

[Denoising] Denoising using OpenImage or Optix is introducing dark borde...

Progressive Lightmapper

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May 07, 2019

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Version/s: 2019.1, 2019.3.0a2

Repro: 01 - Downloadload and install the required editor version: -r 7bd0b0ebb78d 02 - Pull the content repo from https://ono.unity3... Read more

0
votes
Duplicate

Light Probes don't capture indirect light when "Reload Scene" is disable...

Progressive Lightmapper

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Oct 24, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a9

How to reproduce: 1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest" 2. Enter the Play Mode and I... Read more

1
votes
Not Reproducible

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Progressive Lightmapper

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Oct 15, 2019

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Version/s: 2019.3.0a10, 2020.1.0a9

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more

1
votes
Fixed

"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...

Progressive Lightmapper

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Oct 18, 2019

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Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more

0
votes
Fixed

[CPU PLM] Radeon Pro denoiser does not work upon the first bake using CP...

Progressive Lightmapper

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Oct 22, 2019

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Version/s: 2019.3

Steps to reproduce: 1. Open an existing project 2. Make sure that Radeon Pro denoiser is selected 3. Make sure that lightmapper is ... Read more

0
votes
Fixed

[URP] Transparencies are ignored because URP uses _BaseMap as main textu...

Progressive Lightmapper

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May 11, 2020

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Version/s: 2019.3.13f1

Steps to reproduce: 1. Download and open the attached project (URP_TextureAlphaMask_Shadows) 2. Bake the lighting using either the ... Read more

0
votes
Fixed

[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...

Progressive Lightmapper

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Feb 21, 2020

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Version/s: 2019.3

Steps to reproduce: 1. Open an existing project or create a new one 2. Place a baked spotlight well above a static object 3. Set sp... Read more

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