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[GPU PLM] Texel validity artifacts for objects that are far away from th...
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more
CullPerObjectLights have ms increase every frame when Light Probe proper...
How to reproduce: 1. Open the attached "CullPerObjectLights.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Open ... Read more
Editor crashes on EnlightenSceneMapping::GetTerrainChunkUVST when loadin...
Reproduction steps: 1. Open the user's attached "BNT Quarry.zip" project 2. Load the "Quarry 1" scene -- Observe the crash Reproduc... Read more
GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps: 1. Open user attached Project 2. Open Window > Rendering > Lighting 3. Generate Lighting using Progressive GPU L... Read more
Realtime GI delaying or not loading when loading scenes in player builds
Reproduction steps: 1. Open user attached project 2. Press Play 3. Press Spacebar 4. Build and Run the Game 5. Press Spacebar Expec... Read more
Duplicated baked lights placed in same position produce double lighting,...
How to reproduce: 1. Open attached project "DoubleDirLight.zip" and scene "1" 2. In Lighting Settings window, Generate Lighting 3. I... Read more
Lightmapper gets into an endless cycle of errors when changing Scenes af...
How to reproduce: 1. Open the user's attached "BakeBugTest.zip" project 2. Right-click on "Scene 1 (not loaded)" and press "Load Sce... Read more
LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
How to reproduce: 1. Open the user's attached project 2. Build the project 3. Observe the build 4. Wait until two cubes appear in th... Read more
Reflection probes must be rebaked twice to update when using "Generate L...
Baked reflection probes are not updated when baking using the "Generate Lighting" button to until you bake twice (without changing a... Read more
[HDRP] Baked Lighting scene view mode no longer works
Jira card: https://jira.unity3d.com/browse/GFXGI-544 1) Open HDRP template project 2) Enable the Baked Lightmap view Expected: We ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
- Project tab navigates to the previous folder when undoing (CTRL+Z) GameObject placement in the Scene
- Blue lines appear on the sides of the "Fit Canvas" or "Fit viewport" button when it's clicked in the UI Builder.
- PlayableDirector's state remains set to Playing even when the timeline's time property exceeds its duration.
- Favorites section does not collapse in the Project window when holding the ALT key