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1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more

0
votes
Fixed

[UI] Per-renderer lightmap preview is not cleared after disabling GI and...

Progressive Lightmapper

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Sep 19, 2018

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Version/s: 2019.1.0a1

Steps to repro: 1. Open attached project and ''Shadowmask' scene; 2. In the Hierarchy select ''Cube' gameobject; 3. In the Inspecto... Read more

0
votes
By Design

Converting an object with Light Bake data into a Prefab makes it lose th...

Progressive Lightmapper

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Apr 25, 2018

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Version/s: 2017.3.1p4

Steps to reproduce: 1. Open attached project 2. Open SceneA 3. Generate Lighting (Window->Lighting->Settings) 4. Drag Cube game obje... Read more

0
votes
Duplicate

[Regression] "SerializedObject target has been destroyed" appears after ...

Progressive Lightmapper

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Feb 11, 2018

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Version/s: 2018.1.0b1, 2018.1.0b6

How to reproduce: 1. Open new project file and save a scene 2. Open Lighting Window 3. Edit some variables and enter Play Mode witho... Read more

0
votes
Postponed

[Enlighten] DynamicGI.SetEnvironmentData does not update Ambient Probe

Progressive Lightmapper

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Feb 09, 2018

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Version/s:

Calling DynamicGI.SetEnvironmentData does not update the Ambient Probe when using Realtime GI Steps to repro: - Open the GITest sce... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2018.1.0a7

Steps for reproductıon: 1) Open attached project 2) Ensure that baking backend is set to Progressive Lightmapper 3) Ensure that `Vie... Read more

0
votes
Fixed

[Umbra] Default reflection texture also contains objects from the scene

Progressive Lightmapper

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Dec 04, 2017

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Version/s: 2017.3.0b6

Default reflection probe uses incorrect hash data when occlusion data is baked with Umbra and when lighting is generated manually. ... Read more

0
votes
Not Reproducible

[GPU PLM] GPU out of resources crash after baking the project with the b...

Progressive Lightmapper

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Feb 16, 2021

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Version/s: 2021.2.0a6

Steps to repro: 1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and ... Read more

0
votes
Postponed

Some GI draw modes aren't rendered after restarting Editor

Progressive Lightmapper

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Jan 28, 2022

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Version/s: 2020.3, 2022.1, 2022.2, 2022.2.0a3

Steps to repro: 1. Open the attached project and SampleScene scene; 2. In the Hierarchy select Cube gameobject; 3. In the Lighting w... Read more

0
votes
Fixed

[GPU PLM] GPU baking does not match CPU

Progressive Lightmapper

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Dec 17, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1, 2020.2

Steps to reproduce: 1. Download and open the attached repro project 2. Open SampleScene 3. Bake lighting using CPU PLM 4. Bake ligh... Read more

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