Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.0f3
2020.1
2020.2
Issue ID
1206157
Regression
Yes
[GPU PLM] GPU baking does not match CPU
Steps to reproduce:
1. Download and open the attached repro project
2. Open SampleScene
3. Bake lighting using CPU PLM
4. Bake lighting using GPU PLM
5. Notice the differences in the output
Notes:
- Reproduces both with .blend and .fbx mesh file formats
- Reproduces both in Linear and Gamma color space
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment