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Editing light probes is slow when large number of light probes are active
To reproduce: 1) Open attached project and scene 2) Enable all Light Probes in Hierarchy 3) Try interacting (move/edit) with one of ... Read more
API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this... Read more
[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce: 1. Open the attached "GPULightmapperCutout.zip" project 2. Open the "GItesting" scene 3. In the Lighting window, ... Read more
[GPU PLM] Bakes take a very long time or do not finish when using high r...
Steps to reproduce: 1. Download and open FantasyAdventureEnvironment project (link in the comments) 2. Open FAE_Demo scene 3. Attem... Read more
Editor crashes while importing a terrain with heightmap
Steps for reproduction: 1) Download the project `TerrainHeightmap` below and load it in Unity 2) Observe the crash Notes: - Callsta... Read more
Baking Scene with Terrain hangs Editor and completely shuts down system
How to reproduce: 1. Open attached project "4_Argon_Assault_BUGGED" 2. Load Scene "Rescaled Scene" 3. Open Window/Rendering/Lighting... Read more
Unpacked light prefabs revert to realtime when entering playmode without...
Reproduction steps: 1. Open the attached project "1393020.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in the Hiera... Read more
[UI] New parameters are incorrectly introduced for directional, spot and...
Steps for reproduction: 1) Open Unity (any versions after 2018.1.0a5) 2) Find and select Directional Light in the scene 3) In Inspec... Read more
[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Go to the Lighting settings window (Window>... Read more
Acute shadow acne when using two overlapping spotlights
Steps to reproduce: 1. Open the attached project 2. If required, bake the scene 3. Observe the acute shadow acne on the ceiling of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow