Search Issue Tracker
Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene2. In the Hierarchy panel, make sure that Directiona... Read more
Baked lighting has artifacts if prefab's preview window is visible durin...
Steps to reproduce: 1. Open scene "test"2. In project tab select "Cube" prefab3. In lighting window click "Generate Lighting" Select... Read more
[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...
How to reproduce:1. Open the project (TreeBug.zip)2. Open Scene "spTree"3. Make sure that Directional Light > Light > Mode is ... Read more
[GPU PLM] GPU out of resources crash after baking the project with the b...
Steps to repro:1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and s... Read more
Probe deduplication breaks for probes that are close
When adding dense light probes on a small object some of the probes disappear. Steps to reproduce:1. Download and open the attached ... Read more
Lightmap is lost when loading Additive Scene
How to reproduce:1. Open the user's attached project and _Scenes/breaks scene2. Enter the Play mode3. Observe the color of the GameO... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps:1. Open attached project "LightmapUVs.zip"2. Observe Console window, check for errors3. In Project window, select... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity;2. Create new project;3. Open Lighting Window (Window>Lighting>Settings);4. Observe the field na... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce:1. Open the attached project2. GlobalIllumination > Set LM Parameters to Med3. Check the SetParemetersToMedium()... Read more
Dark line appears between near by cubes after generating lighting when L...
How to reproduce:1. Open attached Unity project "NewGITest01"2. Load scene "sample"3. Wait until generating lighting is finished4. Z... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject