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Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce:1. Open attached project "map"2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain3. In Inspector tick... Read more
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: https://fogbugz.unity3d.com/f/cases/1392278 h1. Problem statement Current Gaussian filter implementation operates at 1... Read more
[MSE] Light Probes are not loaded additively
Reproduction steps:1. Open the attached project "Additive Loading Testing.zip";2. Open the "CameraScene.unity" scene;3. Enter a play... Read more
Lightmap is lost when loading Additive Scene
How to reproduce:1. Open the user's attached project and _Scenes/breaks scene2. Enter the Play mode3. Observe the color of the GameO... Read more
Radeon Pro denoiser does not work when there are spaces in the path
Steps to reproduce: 1. Create a new project or open an existing one2. Navigate to Lightmap Settings and make sure that filtering is ... Read more
[GPU PLM] GPU baking does not match CPU
Steps to reproduce: 1. Download and open the attached repro project2. Open SampleScene3. Bake lighting using CPU PLM4. Bake lighting... Read more
Crash on (ntdll) RtlUserThreadStart when exiting Play Mode
Reproduction steps:1. Open user's attached project "pun_basics_tut" and scene "Launcher"2. Enter Play Mode3. Enter a name and press ... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Edit > Preferences > GI Cache and clea... Read more
[GPU PLM] Baked Shadowmask is not rendered for some GameObjects when usi...
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneA3. Generate lighting4. Notice that... Read more
Baking is paused when using any kind of Unity Editor UI's drop down menus
To reproduce:1. Open user's project2. In the bottom-right corner, observe baking loading bar3. Start opening any Unity application's... Read more
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