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0
votes
Fixed

Failed reading errors with hashID.ghd while baking

Progressive Lightmapper

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Jun 08, 2018

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Version/s: 2018.3.0a1

Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more

1
votes
Duplicate

[MSE] Light Probes are not loaded additively

Progressive Lightmapper

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Jul 20, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project "Additive Loading Testing.zip"; 2. Open the "CameraScene.unity" scene; 3. Enter a p... Read more

0
votes
Not Reproducible

[CPU PLM] Radeon Pro denoiser does not work and produces asserts

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.4, 2019.4.9f1

Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more

0
votes
Fixed

[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...

Progressive Lightmapper

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Mar 22, 2022

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Version/s: 2022.2.0a8, 2022.2.0a9

Steps to repro: 1. Open the attached project and CornellBoxCrashTest scene; 2. In the Preferences window (Edit>Preferences...>GICach... Read more

0
votes
Fixed

GPU lightmapper penumbra shadow sorting is incorrect

Progressive Lightmapper

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Mar 04, 2021

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Version/s:

GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked out... Read more

0
votes
Fixed

[Encoding/compression] Lightmap Encoding changes cause unexpected Textur...

Progressive Lightmapper

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Dec 04, 2020

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Version/s: 2019.4.15f1

Repro: 1) Be sure to have iOS support installed. 2) Create new project and set build target to iOS. 3) Generate standard reflection ... Read more

0
votes
Fixed

GICache over max size is not reduced and Warnings are spammed in the con...

Progressive Lightmapper

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Nov 03, 2020

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Version/s: 2018.4, 2019.4.14f1, 2021.1

How to reproduce: 1. Create a new Project 2. Make sure GiCache size in the Preferences is set to 4 GB max size 3. Download cache fil... Read more

0
votes
By Design

The built-in Cube primitive has overlapping UVs when trying to bake Scen...

Progressive Lightmapper

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Sep 25, 2020

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Version/s: 2020.1.0a14, 2020.1.6f1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1280340" 2. Open the Sample Scene 3. Open the Lighting window and click G... Read more

0
votes
Won't Fix

Baked lightmaps are never removed after baking

Progressive Lightmapper

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Nov 05, 2018

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Version/s: 2018.1.6f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MinimalRepro" project 2. Select the "Lighting" tab -> "Baked Lightmaps" 3. Enter Play mode 4. Press "S... Read more

0
votes
By Design

Baking is paused when using any kind of Unity Editor UI's drop down menus

Progressive Lightmapper

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Jul 31, 2017

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Version/s: 2017.3.0a2

To reproduce: 1. Open user's project 2. In the bottom-right corner, observe baking loading bar 3. Start opening any Unity applicatio... Read more

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