Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
Issue ID
1056111
Regression
Yes
[Lighting] Baked lightmap data is lost in Play mode if lightmapped objects contain prefab with child objects
Steps to repro:
1. Download attached project: https://drive.google.com/open?id=1Kbhgw2K8Zv_nJbkpNOr_DhyHQUmPVn6H
2. Open 'Lamp' scene;
3. Launch Play mode.
Expected result:
Lightmap data is preserved on renderers.
Actual result:
Lightmap data is lost after launching Play mode, so there is a clear difference between meshes in Edit and Play mode when lightmapped objects contain nested prefabs. See attached video.
Regression introduced in prefabs/improved branch.
Notes:
- Reproducible only in prefabs/improved branch;
- Not reproducible in 2018.3.0a4 (c236e17e8c39) , branch: trunk;
- Reproducible on Windows and OSX;
- Reproducible only when the lightmapped object is either a prefab having root in the Project folder with child gameobjects, or a nested prefab;
- Reproducible only in the Play mode; Not reproducible in Standalone Player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment