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[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...
Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU; 2. Open the Lighting window ... Read more
Baked lightmaps are never removed after baking
Reproduction steps: 1. Open "MinimalRepro" project 2. Select the "Lighting" tab -> "Baked Lightmaps" 3. Enter Play mode 4. Press "S... Read more
Rendering probe lit objects in shadowmask mode is causing dark objects
How to reproduce: 1. Open the user attached project (LightProbBug2019.zip) 1a. Switch to linear mode in Player settings 1b. Switch t... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more
[MSE] Fog settings are not preserved for the additively loaded scenes
To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip) 2. Open "active" scene 3. In the Lighting settings, ob... Read more
[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...
Baking with GPULM sometimes fails when baking a scene that has baked light cookies. The bug happens in OpenCLCommonBuffers::Prepare... Read more
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Op... Read more
[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...
Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more
[GPU PLM] NaN artifacts are present when baking above a certain sample t...
How to reproduce: 1. Open the "case_1360935" project 2. Open the "Lab" scene 3. Generate lighting 4. Observe the Scene view Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection