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0
votes
Not Reproducible

[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...

Progressive Lightmapper

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Jan 29, 2018

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Version/s: 2018.2.0a1

Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU; 2. Open the Lighting window ... Read more

0
votes
Won't Fix

Baked lightmaps are never removed after baking

Progressive Lightmapper

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Nov 05, 2018

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Version/s: 2018.1.6f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MinimalRepro" project 2. Select the "Lighting" tab -> "Baked Lightmaps" 3. Enter Play mode 4. Press "S... Read more

1
votes
By Design

Rendering probe lit objects in shadowmask mode is causing dark objects

Progressive Lightmapper

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Oct 20, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user attached project (LightProbBug2019.zip) 1a. Switch to linear mode in Player settings 1b. Switch t... Read more

0
votes
Fixed

[Realtime GI] Editor throws "Failed opening GI file at relative path" er...

Progressive Lightmapper

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Mar 07, 2019

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Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more

0
votes
Postponed

[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

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Apr 13, 2012

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Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more

1
votes
Fixed

[MSE] Fog settings are not preserved for the additively loaded scenes

Progressive Lightmapper

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Apr 11, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip) 2. Open "active" scene 3. In the Lighting settings, ob... Read more

0
votes
Fixed

[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...

Progressive Lightmapper

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Mar 15, 2021

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Version/s:

Baking with GPULM sometimes fails when baking a scene that has baked light cookies. The bug happens in OpenCLCommonBuffers::Prepare... Read more

0
votes
Won't Fix

[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...

Progressive Lightmapper

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Sep 06, 2018

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Version/s: 2018.3.0b1

Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Op... Read more

0
votes
Postponed

[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...

Progressive Lightmapper

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Jul 07, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more

0
votes
Fixed

[GPU PLM] NaN artifacts are present when baking above a certain sample t...

Progressive Lightmapper

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Aug 26, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b8, 2022.1

How to reproduce: 1. Open the "case_1360935" project 2. Open the "Lab" scene 3. Generate lighting 4. Observe the Scene view Expect... Read more

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