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[Auto] Navigating in scene view restarts baking when trees are painted o...
When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprod... Read more
[GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching l...
Open supplied repro project Bake with GPU LM Change light color Bake with GPU LM Observe fallback to CPU Version: 2022.1.0a6.729 Re... Read more
Progressive lightmapper leaks memory upon subsequent scene switches and ...
Steps to reproduce: 1. Download and open the attached project 2. Navigate to Assets > Scenes and open SampleScene 1 3. Wait for the... Read more
Transparency broken in CPU lightmapper
Open attached project. Open scene repro.unity Bake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu c... Read more
[GI Cache] Custom Cache Folder Location updates only after disabling Cac...
On providing custom cache folder location path, Custom Cache Folder Location don't get updated if Cache compression is enabled. Ste... Read more
GICache over max size is not reduced and Warnings are spammed in the con...
How to reproduce: 1. Create a new Project 2. Make sure GiCache size in the Preferences is set to 4 GB max size 3. Download cache fil... Read more
Unity crashes when Global Illumination is enabled in the weight lifting ...
The weight lifting scene in the linked project has automatic bake and global illumination enabled. When the scene opens it will try ... Read more
[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...
Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Step... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP