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1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

[2019.3] Changing lightning settings via API doesn't update them in the ...

Progressive Lightmapper

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Jan 23, 2020

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Version/s: 2019.1.0a13, 2019.3.0f3

How to reproduce:1. Open the attached project2. Window > Rendering > Lightning Settings3. Enable Realtime GI, Baked GI and dis... Read more

0
votes
Fixed

Experimental.Lightmapping.Bake docs are a bit confusing

Progressive Lightmapper

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May 12, 2020

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Version/s: 2019.3

Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/D... Read more

0
votes
Fixed

[Lighting] No exposure slider in Inspector Preview when viewing HDR text...

Progressive Lightmapper

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Mar 09, 2020

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Version/s: 2019.3.2f1

Repro: 1. Create a blank project using Built-In or HDRP2. Create a plane in order to receive lightmaps, make it Lightmap Static3. Ge... Read more

0
votes
Fixed

[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...

Progressive Lightmapper

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Feb 21, 2020

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Version/s: 2019.3

Steps to reproduce: 1. Open an existing project or create a new one2. Place a baked spotlight well above a static object3. Set spotl... Read more

0
votes
Fixed

[PLM] Baked contribution from high intensity HDRIs is not handled proper...

Progressive Lightmapper

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Feb 24, 2020

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Version/s: 2019.3.1f1, 2020.1.0a23

Steps to reproduce: 1. Import the attached project2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Lightma... Read more

0
votes
Fixed

HDR values are not taken into account when using baked gradient environment

Progressive Lightmapper

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Feb 25, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download and open GradientEnvironmentTest project2. Open Gradient-LDR scene and wait for the bake to finish3.... Read more

0
votes
Duplicate

Crash on (ntdll) RtlUserThreadStart when exiting Play Mode

Progressive Lightmapper

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Feb 24, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project "pun_basics_tut" and scene "Launcher"2. Enter Play Mode3. Enter a name and press ... Read more

0
votes
Fixed

Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...

Progressive Lightmapper

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Feb 19, 2020

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Version/s: 2019.3.0a12, 2019.3.0f3, 2020.1, 2020.2

How to reproduce:1. Open tester-attached project (case_1221209-Game_development_Repro.zip)2. Open the 'Parkour' Scene3. Enter Play M... Read more

0
votes
Fixed

[URP] Transparencies are ignored because URP uses _BaseMap as main textu...

Progressive Lightmapper

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May 11, 2020

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Version/s: 2019.3.13f1

Steps to reproduce: 1. Download and open the attached project (URP_TextureAlphaMask_Shadows)2. Bake the lighting using either the CP... Read more

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