Search Issue Tracker
ProfilerCounterValue does not appear in the profiler when using custom c...
How to reproduce:1. Open project "Custom Category Issue.zip"2. Open the Profiler (Window>Analysis>Profiler)3. Enter the Play M... Read more
Attaching build to "Frame Debug" throws inaccurate error when "Graphics ...
How to reproduce:1. Open attached project "MultihreadedRenderingError.zip"2. Make sure that "Edit" -> "Project Settings" -> "P... Read more
Weird looking white line in Profiler window
Open the Profiler window. Notice white line (as indicated in the attached window). This is the same line that is displayed when user... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
Clicking on profiler while standalone player is being profiled might cau...
Steps to reproduce: 1. Create new project2. Build and run standalone as development build (run it as windowed for an easier repro)3.... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
"MonoBehaviour" children count increases with each import of a script in...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Change the Profiler Mod... Read more
Standalone Profiler window can be shrunk to the point where some Top Men...
How to reproduce:1. Create a new project2. Open the Standalone Profiler window3. Drag the right border of the window to shrink it4. ... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used