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[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...
Reproduction steps: 1. Open new Unity Project 2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process) 3. In St... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce: 1. Open the user's attached "MeshMemoryUsage" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Se... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Make sure "Development Build" is unticke... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the attached project "MeshMemoryUsage" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/... Read more
[Linux] IConnectionState was not Disposed! error is thrown when using Pr...
How to reproduce: 1. Create new project 2. Open Profiler window and dock it 3. In Game view set window size to Play Maximized 4. Ent... Read more
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps: 1. Create a new HDRP Project 2. Open Build Settings window in File > Build Settings 3. Turn on Autoconnect Profi... Read more
Profiler's 'Call Stacks' button gets out of sync with PlayerConnection w...
How to reproduce: 1. Open the attached project '1377934.zip' 2. Open Build Settings and enable Development Build 3. Build and Run on... Read more
Allocations under EditorOnly ProfilerMarkers are not properly hidden whe...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to Window -> General -> Test Runner 4. ... Read more
The Profiler Rendering module shows the Scene rendering statistics as ze...
How to reproduce: 1. Open the attached project "ProfTest" 2. Open the scene "PreviewBundle" (Assets/Preview Bundle.unity) 3. Open th... Read more
[Mobile] Product Name in Target Selection dropdown is empty when device ...
How to reproduce: 1. Open the attached project ("1381214_repro.zip") 2. Build And Run on a mobile device 3. Open Profiler (Window ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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