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[Mobile] Product Name in Target Selection dropdown is empty when device ...
How to reproduce:1. Open the attached project ("1381214_repro.zip")2. Build And Run on a mobile device3. Open Profiler (Window ->... Read more
FrameTimingManager GPU time stops working when pausing the app
How to reproduce:1. Open the attached project '1375843.zip'2. Build and Run the application on an Android device3. Pause the applica... Read more
[iOS] Crash when launching Build with "Autoconnect Profiler" enabled wit...
Reproduction steps:1. Open the attached project "Case_1383511.zip"2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Profil... Read more
[Memory Profiler] Capturing Player built with higher Unity version crash...
How to reproduce:1. Create a new 3D project using 2022.1.0b12. Enable Development Build and Autoconnect Profiler in Build Settings (... Read more
The value of a variable is changed after taking a Memory Profiler snapshot
Steps to reproduce:1. Open the user attached project "fep.zip"2. Open the "TestStackerCrane" Scene in the Assets folder3. Enter "Sta... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps:1. Open user-submitted project2. Navigate to File -> Build Settings3. Make sure "Development Build" is unticke... Read more
Redundant for-loop in UnityEditor.Profiling.ModuleEditor.CounterCollector
How to reproduce:1. Open "UnityEditor.Profiling.ModuleEditor.CounterCollector" source code2. Search "for (int i = 0; i < counters... Read more
[Profiler] Profiler.EndSample errors on disabling Deep profile when prof...
Steps to reproduce:1. Open an existing project or create a new one2. Open Profiler (Window -> Analysis -> Profiler)3. Make sur... Read more
"Metal: Fragment shader missing texture binding at index 0" warning prod...
Steps to reproduce:1. Open the attached project2. Open "SampleScene"3. Open Profiler (Window -> Analysis -> Profiler)4. Switch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used