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Fixed in 2022.2.X

Duplicate in 2021.3.X



Found in




Issue ID




"Metal: Fragment shader missing texture binding at index 0" warning produced on switching to Timeline mode in Profiler



Steps to reproduce:
1. Open the attached project
2. Open "SampleScene"
3. Open Profiler (Window -> Analysis -> Profiler)
4. Switch to Edit Mode
5. Set Hierarchy or Raw Hierarchy mode
6. Toggle Live mode on
7. Switch to Timeline mode

Expected results: No errors or warnings
Actual results: "Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Internal-GUITextureClipText)" warning produced

Reproducible with: 2022.1.0a1, 2022.1.0b5, 2022.2.0a2
Not reproducible with: 2020.3.27f1, 2021.2.0b1, 2021.2.9f1

- The errors don't seem to affect performance
- Doesn't reproduce on Ubuntu 20.04 in any way (likely Metal specific issue)

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a11

Comments (4)

  1. michelecipriani80

    Sep 13, 2023 09:36

    I'm getting this on MacOS with Unity 2022.3.9f1

  2. ManuelRauber

    Feb 17, 2023 10:55

    I also get this from time to time. 2022.2.5f1, macOS

  3. fwalker

    Feb 02, 2023 22:15

    This is still happening on Unity 2022.2.3f1 Mac

  4. FloweryAF

    Sep 14, 2022 03:35

    Is this likely to be updated on the 2021 LTS? It's happening on 2021.3.9f1

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