Search Issue Tracker
Profiler help button redirects to wrong stream documentation page
How to reproduce: 1. Create a new project 2. Open profiler 3. Click on question mark button Expected result: Help button redirects ... Read more
FrameTimingManager GPU time stops working when pausing the app
How to reproduce: 1. Open the attached project '1375843.zip' 2. Build and Run the application on an Android device 3. Pause the appl... Read more
[iOS] Crash when launching Build with "Autoconnect Profiler" enabled wit...
Reproduction steps: 1. Open the attached project "Case_1383511.zip" 2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Prof... Read more
[Memory Profiler] Capturing Player built with higher Unity version crash...
How to reproduce: 1. Create a new 3D project using 2022.1.0b1 2. Enable Development Build and Autoconnect Profiler in Build Settings... Read more
The value of a variable is changed after taking a Memory Profiler snapshot
Steps to reproduce: 1. Open the user attached project "fep.zip" 2. Open the "TestStackerCrane" Scene in the Assets folder 3. Enter "... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Make sure "Development Build" is unticke... Read more
Redundant for-loop in UnityEditor.Profiling.ModuleEditor.CounterCollector
How to reproduce: 1. Open "UnityEditor.Profiling.ModuleEditor.CounterCollector" source code 2. Search "for (int i = 0; i < counters.... Read more
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog
This causes a lot of long, random "Hold On' dialogs taking anywhere from 30 seconds to several minutes. Main thread callstack: ntd... Read more
"Metal: Fragment shader missing texture binding at index 0" warning prod...
Steps to reproduce: 1. Open the attached project 2. Open "SampleScene" 3. Open Profiler (Window -> Analysis -> Profiler) 4. Switch t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow