Search Issue Tracker
Live Profiler Timeline keeps losing frame data while scrolling inside Pr...
How to reproduce:1. Create new project2. Open Profiler and enable Live Timeline3. Enter Play Mode4. Scroll anywhere in Profiler wind... Read more
Live Profiler Timeline keeps losing frame data while hovering other Prof...
How to reproduce:1. Create new project2. Open Profiler and enable Live Timeline3. Enter Play Mode4. Hover mouse over any Profiler bu... Read more
[Memory Profiler] ALLOC_DEFAULT_MAIN is reported as not used on Android,...
The Memory Profiler Package incorrectly warns about System Allocator being in use on Android devices (which can no longer use it due... Read more
Profiler's timeline view loses context frames when frames go out of Fram...
How to reproduce:1. Open the attached project "2022Project"2. Open "SampleScene"3. Open Profiler Window4. Profile any target, e.g. P... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
ProfilerCounterValue does not appear in the profiler when using custom c...
How to reproduce:1. Open project "Custom Category Issue.zip"2. Open the Profiler (Window>Analysis>Profiler)3. Enter the Play M... Read more
ProfilerRecorder does not account the memory usage of textures for Total...
Reproduction steps:1. Open the user's attached "1103085_Profiler_Memory.zip" project2. Build and Run the "DemoWithTexture" Scene wit... Read more
[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...
Reproduction steps:1. Open new Unity Project2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)3. In... Read more
Editor.log has "0"s for Project Loading Time section
When you create, open or Reimport All project - there is a section in Editor.log showing details for Project Loading Time, right now... Read more
Unity.Profiling.LowLevel.MarkerFlags is inconsistent with profiler plugi...
User pointed out that there is no way to find out whether or not ProfilerCounter is supported in release Players - https://forum.uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject