Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.3.0a1
2020.2
Issue ID
1376843
Regression
No
Unity.Profiling.LowLevel.MarkerFlags is inconsistent with profiler plugin API declarations in IUnityProfiler.h
User pointed out that there is no way to find out whether or not ProfilerCounter is supported in release Players - https://forum.unity.com/threads/allow-filtering-release-build-working-profilerrecorderdescriptions.1189633/#post-7613026
However upon further inspection I've discovered that we do have such a flag and there is an inconsistency between C++ and C# API surface.
Actual result: Unity.Profiling.LowLevel.MarkerFlags is inconsistent with UnityProfilerMarkerFlags definitions.
Expected result: All UnityProfilerMarkerFlags are reflected in Unity.Profiling.LowLevel.MarkerFlags enum and are documented.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
- "EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Reload in the Inspector with GameObject selected
- Crash on __pthread_kill when opening a specific object
- UI Toolkit Debugger "Pick Element" selection works only after clicking it for the second time
Add comment