Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.3.0a1
2020.2
Issue ID
1376843
Regression
No
Unity.Profiling.LowLevel.MarkerFlags is inconsistent with profiler plugin API declarations in IUnityProfiler.h
User pointed out that there is no way to find out whether or not ProfilerCounter is supported in release Players - https://forum.unity.com/threads/allow-filtering-release-build-working-profilerrecorderdescriptions.1189633/#post-7613026
However upon further inspection I've discovered that we do have such a flag and there is an inconsistency between C++ and C# API surface.
Actual result: Unity.Profiling.LowLevel.MarkerFlags is inconsistent with UnityProfilerMarkerFlags definitions.
Expected result: All UnityProfilerMarkerFlags are reflected in Unity.Profiling.LowLevel.MarkerFlags enum and are documented.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment