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Charts do not render when a counter is marked as Network category
When using the extensibility profiler to build a custom module, charts do not render correctly in the graph area of the profiler if ... Read more
Multiple Profiler errors thrown when Profiler is open in Play mode
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Level1 3. Press the Play button 4. Observe the Console 5.... Read more
[Profiler] Missing Profiler.EndSample: WaitForTargetFPS errors are throw...
Reproduction steps: 1. Create a new project 2. Open iOS Player settings and switch to Simulator SDK (Edit -> Project Settings -> Pla... Read more
[Profiler][Android] GPU Usage is not being reported on Android
Reproduction steps: 1. Open the attached user's project " OculusQuest_2021.1.7f1_Builtin.zip" 2. Enable Development Build and Autoco... Read more
GUIStyle errors are thrown when entering Play mode with docked Profiler ...
To reproduce: 1. Download the attached "ProfilerBug.zip" project and open in Unity 2. Open the "SampleScene" scene 3. Open Profiler... Read more
Live Profiler Timeline keeps losing frame data while hovering other Prof...
How to reproduce: 1. Create new project 2. Open Profiler and enable Live Timeline 3. Enter Play Mode 4. Hover mouse over any Profile... Read more
Standalone Profiler window can be shrunk to the point where some Top Men...
How to reproduce: 1. Create a new project 2. Open the Standalone Profiler window 3. Drag the right border of the window to shrink it... Read more
[Profiler] Standalone Profiler keeps recording Playmode while on pause
How to reproduce: 1. Create new project 2. Open Standalone Profiler 3. Enter Play mode 4. Hit pause and in Standalone Profiler disab... Read more
[Profiler] Standalone Profiler's recording target switches from Editor t...
How to reproduce: 1. Create a new Unity project 2, Create a new script 3. Open the Standalone Profiler (Window->Analysis->Profiler (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow