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"Selected: <name>" label is shown all across the UI after domain reload ...
How to reproduce:1. Open the user's attached project2. Open Window > Analysis > Profiler3. Capture some data4. Select any samp... Read more
[Profiler] ArgumentOutOfRangeException is thrown on clicking "Deep Profi...
On clicking "Deep Profile" when Deleted Module, Editor threw ArgumentOutOfRangeException,refer to the attached video Steps to repro:... Read more
Profiler Advanced Dropdown is 2-3 lines too short for no reason, requiri...
Reproduction steps:1. Open user attached Project2. Open Window/Analysis/Profiler and Window/Analysis/Profile Analyzer3. Profile Edit... Read more
[Profiler] Errors are thrown on opening the Profile Module Editor window
when a new project is created then in Profiler on opening Profile Module Editor window and adding new profiler modules errors are th... Read more
Text is not selectable in Profiler's Custom Module's Default Details view
How to reproduce:1. Open the user's attached "New Unity Project" project2. Open the Profiler (Window->Analysis->Profiler)3. Re... Read more
ProfilerRecorder 'Render Thread' statistic reports the LastValue as 0 wh...
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. Enter the Play mode4. Observe the Game view Expected... Read more
Poor profiler performance when navigating the timeline view and reviewin...
Reproduction steps:1. Open attached project "profiler-slow-performance.zip"2. In Profiler window, load Example/ProfilerCapture.data3... Read more
Profiling sampler/recorder does not work in the non Developer Build
How to reproduce:1. Open the attached "SRPBatcherBenchmark3" project2. Open the "scene_lwbench1" Scene3. Open the Build Settings (Fi... Read more
[Profiler] "Add" and "Save Changes" buttons in profiler module editor wi...
"Add" and "Save Changes" buttons in the profiler module editor window get cropped while resizing the window In the Profiler Module e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used