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ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps: 1. Open attached Project 2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce: 1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene 2. Make a development build with the 'joker_thi... Read more
[Profiler] Mouse Scroller is not working for Timeline view in the profil...
Using the Mouse Scroll Wheel on the Thread name section or the scroll bar in Timeline View doesn't scroll, also continuous pressing ... Read more
CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps: 1. Open the attached project ("case_1219431-BRep.zip") 2. Open the repro scene ("main") 3. Enter Play Mode and w... Read more
[OOPP] The Editor's Menu Bar is flickering when the Standalone Profiler ...
How to reproduce: 1. Create a new project 2. Open the Standalone Profiler window by selecting Window->Analysis->Profiler (Standalone... Read more
Profiler marker is named as "Test[...]" and not "Check[...]
How to reproduce: 1. Open the attached "ProfilerBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Playmode -> Pause the Play... Read more
[Profiler] Frames are generated too fast when entering Play mode and obs...
How to reproduce: 1. Open attached project "ProfilerAnalyzerFrameSelect.zip" 2. Open Profiler window 3. Enter Play mode 4. Observe ... Read more
[Profiler] Raw Hierarchy data transition is not smooth on clicking on Up...
On clicking on Up and Down Arrow button, transition of the selection is not smooth in the Raw Hierarchy Data. sometimes transition i... Read more
Profiler throws Auto Disconnect error when closing Player abruptly
Reproduction steps: 1. Create a new empty project 2. Build and Run a Dev build 3. Connect a Profiler to the Player 4. Exit the Playe... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
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