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ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps: 1. Open attached Project 2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce: 1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene 2. Make a development build with the 'joker_thi... Read more
[Profiler] Mouse Scroller is not working for Timeline view in the profil...
Using the Mouse Scroll Wheel on the Thread name section or the scroll bar in Timeline View doesn't scroll, also continuous pressing ... Read more
CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps: 1. Open the attached project ("case_1219431-BRep.zip") 2. Open the repro scene ("main") 3. Enter Play Mode and w... Read more
[OOPP] The Editor's Menu Bar is flickering when the Standalone Profiler ...
How to reproduce: 1. Create a new project 2. Open the Standalone Profiler window by selecting Window->Analysis->Profiler (Standalone... Read more
Profiler marker is named as "Test[...]" and not "Check[...]
How to reproduce: 1. Open the attached "ProfilerBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Playmode -> Pause the Play... Read more
[Profiler] Frames are generated too fast when entering Play mode and obs...
How to reproduce: 1. Open attached project "ProfilerAnalyzerFrameSelect.zip" 2. Open Profiler window 3. Enter Play mode 4. Observe ... Read more
[Profiler] Raw Hierarchy data transition is not smooth on clicking on Up...
On clicking on Up and Down Arrow button, transition of the selection is not smooth in the Raw Hierarchy Data. sometimes transition i... Read more
Profiler throws Auto Disconnect error when closing Player abruptly
Reproduction steps: 1. Create a new empty project 2. Build and Run a Dev build 3. Connect a Profiler to the Player 4. Exit the Playe... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file