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[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
[Profiler] Overview sections jump randomly when using Hierarchy view in ...
To reproduce: 1. Open project attached by QA 2. Open Corridor demo scene and enter play mode 3. Open Profiler tab 4. Select CPU are... Read more
Attaching build to "Frame Debug" throws inaccurate error when "Graphics ...
How to reproduce: 1. Open attached project "MultihreadedRenderingError.zip" 2. Make sure that "Edit" -> "Project Settings" -> "Play... Read more
Profiler Audio Detailed information retains recorded data when new data ...
How to reproduce: 1. Open attached "Profile" project 2. Open "SampleScene" Scene 3. Open Profiler (Window->Analysis->Profiler) 4. Tu... Read more
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab 1. Run project attached. 2. Open profiler on NetworkOperations s... Read more
[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...
How to reproduce: 1. Open the attached project "FPSTestProject.zip" 2. Disable multithreaded rendering in Android Player Settings 3.... Read more
Taking detailed memory sample of player in profiler spams errors
How to reproduce: 1. Open the attached project 2. Build and run on Android, iOS or Standalone... (in 32 bits) 3. Make sure that Auto... Read more
Profiler - RawFrameDataIterator ThreadID will always return 0 for profil...
Repo: 1. Open the profiler and capture a bunch of frames 2. Save the capture 3. Load the capture 4. use RawFrameDataAPI to loop over... Read more
GfxDevice::OnProfilerFrameChanged crash
Fixed in 2019.3.0a12, 2019.2.2f1. Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample using Profiler.BeginSample("MySample"); // do stuff Profiler.EndSample() The sample will show up in hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow