Search Issue Tracker
Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce:1. Open attached project2. open constrainBug scene3. Enter play modeExpected result: Cube (2) does not move downwardsAc... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more
Buoyancy effector 2D only behaves normally when using Box Collider 2D
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect how different colliders ... Read more
Minions stop doing damage to the player (2D regression?)
To reproduce:1. Download and import Unity Projects: 2D Platformer2. Let two minions push you from different sides (as shown in the a... Read more
PhysicsShapeGroup2D String.Format GC allocation
How to reproduce:1. Open the attached project ("case_1377116.zip")2. Load the "SampleScene" an ensure the Profiler is open. Hit Play... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce:1. Open Unity2. Load user-submitted project (2D-BugReportProject.zip)3. Open "Game.unity" scene4. Play the scene5. ... Read more
Capsule2d sides extend vertically when using CapsuleDirection2D.Horizontal
Steps to reproduce:1. Open SampleScene in "Horizontal direction 2d issue.zip" project2. Enter Playmode Expected result: coloured cub... Read more
OnTriggerEnter2D not called when enabling GameObject
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Observe the Console logs Result: OnTrigger... Read more
Crash FixedSizeAllocator<3584>::alloc while in Play mode
To reproduce: 1. Open the project, attached by the user (link in the edit)2. Enter Play mode3. Walk around with WASD for a couple of... Read more
Collider2D gizmo position does not match updated object’s transform posi...
Steps to reproduce:1. Open attached “Collider2DPosition.zip” Unity project2. Open “Main” scene3. Select “Collider2D” object in Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes