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0
votes
Won't Fix

Rigidbody2D wake-state linked to other Rigidbody2D when using experiment...

Physics2D

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Mar 28, 2020

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Version/s: 2018.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2

How to reproduce: 1. Open tester-submitted project (sleeptest-updated.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the Con... Read more

0
votes
Fixed

Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...

Physics2D

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Oct 11, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.5f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene" 2. Enter the Play Mode 3. P... Read more

0
votes
By Design

[2D] The moving platform is not changing position in game mode and makes...

Physics2D

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Sep 17, 2019

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Version/s: 2019.2.7f2, 2019.3.0b3

To reproduce: 1. Open an attached project or open a new project and import 2D Game Kit and turn on the scene "zone 3" 2. Press play ... Read more

0
votes
Fixed

[2D] CompositeCollider2D polygon generation is inconsistent when using t...

Physics2D

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Oct 11, 2019

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Version/s: 2019.1.3f1, 2019.2.0b1, 2019.2.5f1, 2019.3.0a1, 2020.1

How to reproduce: 1. Open the attached project ("case_1190643-UnityCollisionBug.zip") 2. Open the repro scene ("SampleScene) 3. Sele... Read more

0
votes
Fixed

[2D] ArgumentException thrown continuously when GameObject assigned to "...

Physics2D

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Jan 13, 2020

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Version/s: 2018.3.0a6, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0a19

On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more

0
votes
Fixed

[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...

Physics2D

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Jan 16, 2020

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Version/s: 2017.1.5f1, 2017.4.34f1, 2018.1.9f2, 2018.2.21f1, 2018.4.13f1, 2019.1.14f1, 2019.2.18f1, 2019.3.0f6, 2020.1.0a19, 2020.1.0a20

Steps to repro: 1. Open attached project 2. Hierarchy > 2D Object > Sprite 3. Inspector > Add component > Polygon Collider 2D 4. Ins... Read more

2
votes
Fixed

OnTriggerExit2D when disabling a GameObject

Physics2D

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Jan 18, 2020

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Version/s: 2019.2.17f1

How to reproduce: 1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip") 2. Open the repro scene ("SampleScene) 3. Ent... Read more

0
votes
Fixed

HingeJoint2D reactionTorque is Zero AND Joint Break Torque does not exce...

Physics2D

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Nov 30, 2021

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Version/s: 2020.3.14f1, 2020.3.23f1, 2021.2, 2022.1

Reproduction steps: 1. Load the attached "case_1384707.zip" and open the "TestHinge2D" scene. 2. Select the "LongBox" GameObject. 3.... Read more

0
votes
Fixed

Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...

Physics2D

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Mar 15, 2020

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Version/s: 2019.3, 2019.3.5f1, 2020.2

How to reproduce: 1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test" 2. Enter the Play Mode 3. In Hierar... Read more

0
votes
By Design

[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...

Physics2D

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Jan 30, 2020

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Version/s: 2017.4, 2019.3.0f5, 2020.1

Reproduction steps: 1. Create a new Project 2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings 3. D... Read more

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