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[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps: 1. Create a new Project 2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings 3. D... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce: 1. Unzip and load the attached project "CC2D.Zip". 2. Open the "SampleScene". 3. Ensure that "Gizmos" are turned... Read more
[STW2017.1] BoxCollider2D shows the warning after Used by Composite is c...
Steps to reproduce: 1. Create a project 2. Add a Sprite in the Hierarchy 3. Add a CompositeCollider2D to the Sprite 4. Add a BoxColl... Read more
Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce: 1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene" 2. Enter the Play Mode 3. P... Read more
Rigidbody2D with interpolation set to interpolate has wrong rotation whe...
Steps to reproduce: 1. Open attached project 2. Open scene "Rotate Test" 3. Run scene 4. Click any of the Rotate buttons and notice... Read more
If "Box Collider 2D" is disabled inside the Animation window, trying to ...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Level_Apartments" scene 3. In the Hierarchy window expand "Doors" a... Read more
Buoyancy effector 2D only behaves normally when using Box Collider 2D
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect how different collide... Read more
Capsule2d sides extend vertically when using CapsuleDirection2D.Horizontal
Steps to reproduce: 1. Open SampleScene in "Horizontal direction 2d issue.zip" project 2. Enter Playmode Expected result: coloured ... Read more
PhysicsShapeGroup2D String.Format GC allocation
How to reproduce: 1. Open the attached project ("case_1377116.zip") 2. Load the "SampleScene" an ensure the Profiler is open. Hit Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used