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0
votes
Fixed

Turning off child collider causes parent to use it's mass too

Physics2D

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Oct 29, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Open attached project 2. Run scene test 3. Press LMB to jump 4. Press RMB twice to disable child object with collid... Read more

0
votes
Fixed

Changing layer in collision event to not interacting one only takes effe...

Physics2D

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Oct 31, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Open project Issue2 2. Run scene Test 3. Press LMB 4. On collision Red object changes it's layer, which is set not ... Read more

3
votes
Postponed

Polygon collider does not correspond perfectly with the sprite

Physics2D

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Nov 06, 2013

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Version/s: 4.3.0f2

To reproduce: 1. Open attached project 2. Create Racket object 3. Add Polygon collider to Racket object Expected result: Polygon c... Read more

0
votes
Fixed

Setting Rigidbody2D.mass from code doesn't work

Physics2D

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Nov 08, 2013

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Version/s: 4.3.0f3

To reproduce: 1. Open attached project 2. Run scene 1 3. Notice that even though mass was changed from code, it still prints out val... Read more

4
votes
Fixed

OnTriggerEnter2D called too many times

Physics2D

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Nov 05, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Open the "Unity Projects 02: 2D Platformer v2.1" from the Asset Store 2. Open the scene called "Level" 3. Attach a ... Read more

8
votes
Fixed

OnTriggerStay2D is called not properly

Physics2D

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open the attached project 2. Run the "scene1" 3. Move Jane object using arrow keys so that it collides with a "Trap... Read more

2
votes
Duplicate

OnCollisionStay2D is not working as expected in regards to contact point...

Physics2D

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Nov 17, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene and select the "Select me" gameobject - press play and notice t... Read more

2
votes
Duplicate

Setting the mass of a Rigidbody2D script dynamically from any other scri...

Physics2D

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Nov 17, 2013

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Version/s: 4.3.0f4

To reproduce: Try changing RigidBody2D mass from a script. Read more

6
votes
Fixed

Transform.rotation of game object is no longer valid, due to a bad input...

Physics2D

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Nov 15, 2013

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Version/s: 4.3.0f4

The "transform.rotation of 'gameObject' is no longer valid, due to a bad input value." error is shown in the console while playing a... Read more

0
votes
Fixed

Normal doesn't change when CircleCollider2D rolls down the edges of a Po...

Physics2D

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Nov 17, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Play polygon_collider_example scene 3. Normal doesn't change when the edge changes Read more

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