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1
votes
Fixed

Physics2D Multithreading not behaving as expected

Physics2D

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Aug 01, 2020

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Version/s: 2019.2, 2019.4.6f1

Reproduction steps:1. Open attached project "MT Physics2D.zip" and scene "SampleScene"2. Enter Play Mode3. When MT is ON observer th... Read more

0
votes
By Design

"OverlapPoint" not detecting "CompositeColliders" when cell size is less...

Physics2D

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Oct 04, 2018

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Version/s: 2018.2.10f1

Reproduction steps: 1. Open "MinimalRepro" project and "scene" scene2. Enter Play mode3. Look at the Console window and see 24 lines... Read more

0
votes
Won't Fix

Rigidbody2D.Cast method results in a fixed collider overlap

Physics2D

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Nov 06, 2018

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Version/s: 2018.2.0f2

Forum conversation here: https://forum.unity.com/threads/inaccuracy-in-distance-given-by-ridgidbody2d-cast.578377 Read more

0
votes
Fixed

"Physics2D.CapsuleCast" distance variable is set to infinity

Physics2D

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Nov 06, 2018

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Version/s: 2018.3.0b8

Reproduction steps: 1. Open "CapsuleCast2D.zip" project2. Enter Play mode Expected Result: "Physics2D.CapsuleCast()" distance is set... Read more

0
votes
Fixed

Crash on PhysicsScene2D::IgnoreCollision_Binding when passing GetCompone...

Physics2D

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Oct 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b4, 2019.1.0a1

How to reproduce:1. Open the "Physics2D Ignore Collision crash.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual... Read more

0
votes
Fixed

[Physics2D] RelativeJoint2D should support driven rotations as per Box2D

Physics2D

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Nov 23, 2018

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Version/s: 2018.3.0b12

RelativeJoint2D should support driven rotations as per Box2D Steps to reproduce:1. Open attached project.2. Play Scenes/RelativeJoin... Read more

1
votes
Duplicate

RaycastHit2D provides slightly incorrect centroid and distance values wh...

Physics2D

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Nov 07, 2018

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Version/s: 2017.3, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Open attached project "Physics Test.zip"2. Play the Scene13. Press "a"4. Look at the Console, also select "Hit... Read more

0
votes
Fixed

Composite Collider doesn't work with PolygonCollider2D with inverted scale.

Physics2D

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Jul 28, 2020

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Version/s: 2019.4.3f1

How to reproduce:1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip)2. Open the "SampleScene" Scene3. Sele... Read more

0
votes
Duplicate

2D Collider editing resets after making changes to it when in a Prefab mode

Physics2D

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Dec 12, 2018

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Version/s: 2018.3.0a6, 2018.3.0f1, 2019.1.0a1

Steps to reproduce:1. Open attached project "2DCollidersBUG.zip"2. Open "Human" prefab in the Hierarchy window3. Press on "Edit Coll... Read more

0
votes
Won't Fix

Collisions miscalculated when Tilemap Collider is used

Physics2D

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Nov 25, 2018

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Version/s: 2017.4.0f1, 2018.2.0a1, 2018.2.16f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open Project "TilemapCollider2D Bug"2. Drag the GameObject with Cirle Collider 2D outside the area with red Ti... Read more