Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b12
Issue ID
1103365
Regression
No
[Physics2D] RelativeJoint2D should support driven rotations as per Box2D
RelativeJoint2D should support driven rotations as per Box2D
Steps to reproduce:
1. Open attached project.
2. Play Scenes/RelativeJoint2D_test
Actual Result:
RelativeJoint2D doesn't support driven rotations as per Box2D. (check, ActualResult.gif)
Expected Result:
RelativeJoint2D supports driven rotations as per Box2D. (check, ExpectedResult.gif)
Occuring on:
- 2019.1.0a10, 2018.3.b12, 2017.2.0f2, 5.6f2
Environment:
Windows & OSX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
Add comment