Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b12
Issue ID
1103365
Regression
No
[Physics2D] RelativeJoint2D should support driven rotations as per Box2D
RelativeJoint2D should support driven rotations as per Box2D
Steps to reproduce:
1. Open attached project.
2. Play Scenes/RelativeJoint2D_test
Actual Result:
RelativeJoint2D doesn't support driven rotations as per Box2D. (check, ActualResult.gif)
Expected Result:
RelativeJoint2D supports driven rotations as per Box2D. (check, ExpectedResult.gif)
Occuring on:
- 2019.1.0a10, 2018.3.b12, 2017.2.0f2, 5.6f2
Environment:
Windows & OSX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerSettings does not apply to aab when building via the CLI
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
Add comment