Search Issue Tracker
RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...
How to reproduce: 1. Open the attached project "RaycastNormals.zip" 2. Open SampleScene 3. Enable Gizmos in the Game View 4. Click P... Read more
Composite Collider 2D inconsistent Offset results when Duplicated
How to reproduce: 1. Open the attached project 'case_1328999-2020.3' 2. Open the Scene 'SampleScene' 3. Select the GameObject 'Compo... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce: 1. Open the attached project 2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project ... Read more
Destroying PolygonCollider2D takes very long time
Reproduction steps: 1. Open attached project "PolygonColliderSlowDestroy.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe ... Read more
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps: 1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
Multiple errors appear in the Console after changing the Points Size val...
How to reproduce: 1. Open the attached '1322709.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select 'GameObject' 4. In the... Read more
Physics2D - CircleCast hit point is different than Raycast from the same...
Reproduction steps: 1. Open user's project "circlecast_issue.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Press the space ... Read more
[Physics2D] Rotating flipped Rigidbody2D leads to constant rotation
Steps to reproduce: 1. Download and open the user's project "Rigidbody2DRotationIssue.zip" 2. Enter Play mode with SampleScene activ... Read more
Rigidbody2D.Distance is returning incorrect results when used between a ...
How to reproduce: 1. Open the attached project (case_1311101-DistanceTest) 2. Open the DistanceTest Scene 3. Move the Collision Game... Read more
Collisons not ignored when Physics2D.SetLayerCollisionMask is set
How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Try to walk through a door Expected results: You're abl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset