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Unity freezes when Physics2D.BoxCast hits an angled surface
Reproduction steps: 1. Open the attached project "AngledBoxCast.zip" 2. Open the "Scenes/Main" Scene 3. Enter Play Mode 4. Use the r... Read more
Reversing sprite shape makes CompositeCollider2D cutout it's PolygonColl...
How to reproduce: 1. Open the user attached project (DevSpriteshape.zip) 2. In the SampleScene select the "Closed Sprite Shape" Game... Read more
Buoyancy effector 2D only behaves normally when using Box Collider 2D
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect how different collide... Read more
Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce: 1. Open the attached project "LayerMask.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Press W... Read more
Crash in FixedJoint2D when playing in Player
Reproduction steps: 1. Open the user's attached project and make a build 2. Press play Expected result: Player is playing Actual re... Read more
Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce: 1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip" 2. Click Bug > Set Mask 3. Check ... Read more
CustomCollider2D doesn't use the Collider2D.Offset property for its Phys...
Reproduction steps: 1. Open the attached project "CustomColliderOffset.zip" 2. Open the "SampleScene" scene 3. Select the "CustomSha... Read more
When a Rigidbody2D is inactive GetPoint/GetVector/GetRelativePoint/GetRe...
Reproduction steps: 1. Open the "Bug_Static_Rigidbody_GetRelativePoint.zip" project attached by the user 2. Open the "SampleScene" S... Read more
EdgeCollider2D or PolygonCollider2D cannot move edited points when the T...
How to reproduce it: 1. Open the user's attached project "Tama.zip" 2. In the Hierarchy view select "Scene" > "Colliders" > "TopColl... Read more
SurfaceEffector2D causes high forces and incorrectly interacts with Coll...
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Press Play Expected result: The ball GameObject does not teleport ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off