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Minions stop doing damage to the player (2D regression?)
To reproduce: 1. Download and import Unity Projects: 2D Platformer 2. Let two minions push you from different sides (as shown in the... Read more
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce: 1. Open attached project's scene "TestScene" with Unity 5.0. 2. Enter play mode - all four boxes are detected. 3... Read more
OnTriggerStay2D is called not properly
To reproduce: 1. Open the attached project 2. Run the "scene1" 3. Move Jane object using arrow keys so that it collides with a "Trap... Read more
Trigger messages are not sent when a kinematic RigidBody2D intersects wi...
Steps to reproduce : - import the project attached - open the TriggerBug scene - press play and notice that the right quad does no... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce: 1. Open attached project's scene "1". 2. Enter play mode. 3. Select test22 game object in hierarchy. 4. Change C... Read more
RaycastHit2D.distance shows wrong value when using Vector2.up
To reproduce this bug: 1. Open the attached project 2. Open 'RaycastHit2D' scene 3. It has a 'RayOrigin' object which casts ray and... Read more
Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce: 1. Open attached project 2. open constrainBug scene 3. Enter play mode Expected result: Cube (2) does not move downwar... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce: 1. Open the scene 'Test' 2. Press play 3. Observe that although the moving object has the 3 "OnTrigger*2D" metho... Read more
BoxCollider2D doesn't animate on latest patches
To reproduce: 1. Open attached project 2. Run Test scene 3. Observe the collider Expected result: It animates, changing size Actual... Read more
All about bugs
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