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[Physics 2D] Reset functionality is not working for EdgeCollider2D
[Physics 2D] Reset functionality is not working for EdgeCollider2D Steps to Repro: 1. Create a new Project 2. Create a new GameObj... Read more
Unity freezes when Physics2D.BoxCast hits an angled surface
Reproduction steps: 1. Open the attached project "AngledBoxCast.zip" 2. Open the "Scenes/Main" Scene 3. Enter Play Mode 4. Use the r... Read more
Object with smaller scale than 1.5 does not wake when reversing the spee...
To reproduce: 1. Open attached project; 2. Open "BugTest" scene; 3. Enter Play mode; 4. Press "Open" button; -Notice both doors (Sli... Read more
Modifying Collider Mask on runtime skips a frame without collision for t...
To reproduce: 1. Download attached project "Platform test.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Pres... Read more
Raycast doesn't detect collision with a box collider 2D that has edge ra...
To reproduce : 1. Open project attached by QA 2. Open RayTesting scene 3. Open scene view window and notice that at some points rayc... Read more
Adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling...
To reproduce: 1. Open attached Unity project "AutoTiling.zip" 2. Open "Test" scene 3. Click on "wood with caps" object in the Hierar... Read more
Warning is shown when destroying object with CompositeCollider2D compone...
To reproduce: 1. Open the project, attached by tester (compositeColliderWarning.zip) 2. Open "scene" scene 3. Enter Play mode 4. Pr... Read more
CustomCollider2D does not update properly after call to SetCustomShape(s)
Steps to reproduce: 1. Unzip and load the attached project "CC2D.Zip". 2. Open the "SampleScene". 3. Ensure that "Gizmos" are turned... Read more
[Physics2D] Disabling and enabling "Max Distance Only" throws runtime er...
Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection. Steps to Re... Read more
Using Transform.LookAt() right after instantiating causes a crash in b2B...
Reproduction steps: 1. Open the attached project "SpaceMonsters.zip"; 2. Open the SampleScene; 3. Enter a play mode; 4. Click sever... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used