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Fixed in Unity 2017.2



Found in


Issue ID




Raycast doesn't detect collision with a box collider 2D that has edge radius greater than 0




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

To reproduce :
1. Open project attached by QA
2. Open RayTesting scene
3. Open scene view window and notice that at some points raycaster passes through collider with edge radius

Expected : Raycast detects collision at every point of a cube with box collider 2D that has edge radius.
Actual : At some points raycast passes through this collider.

Reproduced with: 5.6.1p2, 2017.1.0b8, 2017.2.0a2
Not reproduced with 5.6.0f3
Regression introduced at 5.6.0p1

Backported to: 5.5.4p1, 5.6.1p4
Fixed in : 2017.2.0a4

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