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[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps: 1. Open attached project 2. Open "test" scene 3. Copy GameObject that contains two cubes 4. ... Read more
[iOS] Crash in Physics2DState::Initialize()::Physics2DFixedUpdate::Forwa...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the project crashes when deployed to device, before... Read more
2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce: 1. Open my project attached 2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both parti... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce: 1. Open repro project 2. Play 'Main' scene Expected: messages will be thrown: 'ContactPoint2D[] leng... Read more
BoxCollider2D with an EdgeRadius > 0 results in "Physics2D.queriesStart...
Reproduction steps: 1. Open user's attached project "2d" and scene "SampleScene" 2. Enter Play Mode Expected result: Raycast from b... Read more
ball with PhysicsMaterial2D.bounciness = 1 bounces higher with each bounce
Steps to reproduce: 1. Open attached project "bouncetest.zip" 2. Open "bounce_scene" scene 3. Run the scene 4. Notice how "ball" bou... Read more
Collision2D isn't detected while scaling the object
Reproduction steps: 1. Open attached project 2. Open and play the "_01" scene 3. Observe the console and notice that collisions are ... Read more
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue: 1. Open "Test.zip" project use has attached 2. Open "test" scene 3. Play scene 4. Press mouse ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow