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Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce: 1. Open attached project 2. Open "Puzzle_Beijing01_10" scene and press play 3. Play till editor crashes. Actual resul... Read more
Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce: 1. Open attached project 2. open constrainBug scene 3. Enter play mode Expected result: Cube (2) does not move downwar... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project 2. Open scene "RuntimeGeneratedCollider" 3. Make sure that Game window has Gizmos enab... Read more
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps: 1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
Physics crash the Editor in GameObject::SendMessageAny
To reproduce: 1. Open the project, attached by the user (Vargas_Mark.zip) 2. Open the "UndergroundTemple" scene 3. Enter Play mode ... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Enter play mode 4. Press/drag "3DColliders" object and observe ... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used