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2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To rep... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Example on top: connected in the editor before runtime ... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project - Load the scene "test" - Play - Rotate the object in scene view(not too fast ... Read more
Crash on Physics2D_CUSTOM_GetIgnoreCollision when checking Physics2D.Get...
Reproduction steps: 1. Open the attached project ("1239208.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: 2018.3... Read more
Object with smaller scale than 1.5 does not wake when reversing the spee...
To reproduce: 1. Open attached project; 2. Open "BugTest" scene; 3. Enter Play mode; 4. Press "Open" button; -Notice both doors (Sli... Read more
SliderJoint2D Motor parameters cannot be changed via script
Steps to reproduce: 1. Open attached project "motor.zip" 2. Open "scene1" scene 3. Select "platform" game object in Hierarchy 4. Run... Read more
[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps: 1. Open attached project 2. Open "test" scene 3. Copy GameObject that contains two cubes 4. ... Read more
Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce: 1. Open attached project 2. Open "Puzzle_Beijing01_10" scene and press play 3. Play till editor crashes. Actual resul... Read more
BoxCollider2D with an EdgeRadius > 0 results in "Physics2D.queriesStart...
Reproduction steps: 1. Open user's attached project "2d" and scene "SampleScene" 2. Enter Play Mode Expected result: Raycast from b... Read more
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene -The CollisionTest script attached to the Box obje... Read more
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